Create high-fidelity pre-visualizations, animatics, and games-related
marketing materials in less time with Quicksilver, an
innovative new hardware renderer that helps
produce high-quality images at incredible speeds. This new
multi-threaded rendering engine utilizes both the CPU and the GPU, and
supports alpha and z-buffer render elements;
depth-of-field; motion blur; dynamic reflections; area, photometric,
ambient occlusion, and indirect lighting effects along with
precision adaptive shadow maps; and the ability
to render at larger-than-screen resolutions. Its an inbuild hardware rendering system in Max 2011
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